

I’ve tested the game on quite a few different CPUs and GPUs, and helped James put together this guide on how to eliminate RDR2 stuttering. The latter is pretty much required unless you have extra fingers and appendages, or like the brain-bending camera-relative horse controls for some reason.Įven if RDR2 is officially component agnostic, it hasn’t been without problems. The FOV meanwhile can be adjusted, for both first- and third-person cameras, but the range is quite limited so it’s another yellow.Ĭontroller support and remapping the controls get green happy faces. Anyway, it’s not terrible, but RDR2 gets a yellow on aspect ratios. Also, any change in aspect ratio requires a game restart to work properly (or the UI layout is off). Except RDR2 doesn’t properly handle those in fullscreen mode.īorderless windowed and windowed modes are fine, but in fullscreen mode RDR2 just stretches a standard 16:9 aspect ratio image to the chosen resolution. Resolution support is good-I was able to select widescreen, ultrawide, and doublewide resolutions, as well as old school 4:3 stuff like 1024×768. Looking at the PC features, the list of graphics settings is good if perhaps a bit overkill (see below). See below for the full details, along with our Performance Analysis 101 article.

As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Red Dead Redemption 2 on a bunch of different AMD and Nvidia GPUs, multiple CPUs, and several laptops.
